City Dev Logs
Welcome to the Dev Logs for the indie game
August 10th, 2025
- Officially started the project!
- Made the placeholder "enter" page and this page
- Drew the COIN
August 11th, 2025
- Research... :(
- Some concept art and placeholder art
- Built the Central Plaza
- Implemented dialogue system
- Implemented inventory system
TO-DO
Phase 1 - Foundation
When making a game, basic coding always comes first!
- Design the Central Plaza HTML/CSS layout using placeholder art
- Image maps or div hotspots for the five buildings and the fountain
- Implement basic page transitions
- Create inventory system (including COIN item)
- Set up localStorage for saving game state
- Code NPC dialogue boxes using temp text
- Code the Buildings (for each building, there are at least three scenes: In Front of the Building, Inside the Building, and Exploring Further (which is likely to be a set of many scenes). Exploring Further scenes will not be implemented at this stage.)
Phase 2 - Gameplay
Now we that we have something relatively playable, it's time to make it feel like an actual game!
- Write dialogue and events (including inventory item conditions)
- Conditions for sequence of events, including final event (all with placeholder images/text)
- Swap placeholder text and add more Exploring Further events where necessary
- Link certain events to inventory changes (including final event)
- Style UI, custom cursors, inventory menu styling, and other details
- Easter eggs and secrets!
Phase 3 - Art and Audio
Art is always the last step in game development, for me. This is what gives the game it's unique feel!
- Central Plaza final art
- Adjust image mapping for Central Plaza
- Final art for each buildings' In Front of the Building and Inside the Building (including adjusting image mapping)
- Create and implement sound effects
- Create and implement ambient plaza music, tracks for each building, and unique songs for certain events
Phase 4 - Release Prep
Now that the game is "done," it's time for playtesting and bug fixes!
- Developer playtest
- Blind playtesters
- Fix anything the playtesters found that needs repair (bugs, confusing story elements, etc.)
- Explort HTML/JS for itch.io and prep for Steam
- Pick a release date
- Make and release a trailer
- Marketing leading up to release
- Release!!!
Go back home?